The URI Ultimate team has had an on-again, off-again relationship with existence for many years. Its most recent incarnation began in fall of 2002 with less than 10 members. It has since grown to a roster of nearly 60 students, and the competitive level of the team has increased accordingly. We have both an A and a B team for players of different experience levels. We take part in approximately five tournaments each semester, culminating with the USA Ultimate Championship Series, which consists of Sectionals, Regionals, and Nationals tournaments. The team, renamed from ‘Threat Level Midnight’, is now RIUT (Rhode Island Ultimate Team) hopes to make it to Nationals for the first time. Other tournaments are hosted by colleges across the northeast. The team has traveled as far as Tallahassee and Savannah, GA to take part in these tournaments.
Ultimate combines aspects of football, soccer, and basketball to create a unique and challenging sport. The following 10 rules provide the basic framework for the sport of Ultimate.
Ultimate in 10 simple rules
1. The Field: A rectangular shape with end zones at each end. A regulation field is 70 yards by 40 yards, with end zones 25 yards deep.
2. Initiate Play: Each point begins with both teams lining up on the front of their respective end zone line. The defense throws (“pulls”) the disc to the offense. A regulation game has seven players per team.
3. Scoring: Each time the offense completes a pass in the defense’s end zone, the offense scores a point. Play is initiated after each score.
4. Movement of the Disc: The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc (“thrower”) has ten seconds to throw the disc. The defender guarding the thrower (“marker”) counts out the stall count.
5. Change of Possession: When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
6. Substitutions: Players not in the game may replace players in the game after a score and during an injury timeout.
7. Non-contact: No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
8. Fouls: When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
9. Self-Officiating: Players are responsible for their own foul and line calls. Players resolve their own disputes.
10. Spirit of the Game: Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.